![]() Anyone with the vMenu.Staff permission will be able to use the menu. This option allows you to make this menu staff-only. It will disable all admin features like banning, kicking, unbanning and similar. ![]() If you just want a plug-and-play resource and don’t want to mess with configuring permissions, then use this. Shows streaming memory usage per streaming assets.Īllow testing of access to a selected object.This option allows you to toggle on/off the permissions system in vMenu. ![]() Lists all nodes and current objects synchronized in the system.Ī command for diagnosing game state discrepancies.Įnables saving client-side system logs in the game state awareness subsystem.Ī debugging command that allows you to view the logging of security features.Ī code for setting variables for a client.Įnables assigning archived variables to the client.Īllows spotting of any discrepancies during item streaming.Įnables GUI to show registered entries in the GTA streamer. Triggers display of real-time client network usage. This code is for storing FiveM client behavior and network usage metrics in a CSV format file. This is an internal development tool meant to show commands.Ī dev command code used for logging state-awareness data.īy entering this on the console, you’ll see all the outgoing and incoming event traffic logged in the network. This command configures the minimum number of packets the client should send per second.Įnable printing of a network object ID of the selected owner.Īnother command that regular users can’t use. This code will enable you to load in drawables and TXDs through GUI. Use this command if you want to restart your LocalGame resource. You can load local resources using this command code for a single-player game. ![]() List out all system’s principal along with those that others have inherited. It also shows the principal and object relationships. Generate all access control entries within the console. It’s another code for the console command loadlevel. It cannot be used by regular users of the console.Īnother developer command that is solely dedicated to the GUI above the console. This command is intended for additional log options for developers. If you want to view messages from the console without opening it, you can use this command. Upon switching to developer configurations, our experts suggest using this code to list all commands registered in the server and familiarize yourself with them for future usage. When playing in single-player modes, you can adjust the game music volume using this code. This is one of the FiveM console commands that load game or map level from the supplied name. It has the same function as quit code but specifying the reason for closing the console. Shows and hides performance metrics on the screen (e.g., FPS, Ping, GPU usage, etc.)Ī command code that would trigger the client console to close immediately upon application. Switches client frames-per-second counter on and off. Used for clearing all bound commands in the selected input. If you want to view all configured bindings in your console, you can list them using the bind command.Īnother variety of bind code where an input can be executed using a specific command that can be pressed during in-game.Ī different variation of bind command that can execute resources specifically used in a server. This common user command is used when connecting to a server via IP address, URL, or ports.īy using this code, the client console will be automatically disconnected from the FiveM game dedicated server and go back to the main menu option.
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