That definitely wasn't there before.and I tested it extensively. When I tested the Beta today, suddenly there was a mission for me to join that guild. That said, I got rep with the nice Paranids in hope they would give out more combat-oriented missions, and was disappointed nothing really happened (you are usually invited for a meeting with the faction/guild/war leader, then missions become available). There are different guilds you can join in the game, and half of those currently give you no missions or anything - even though you become a 'member' by getting enough reputation with a faction. However, there's a damn long path ahead, still.Īnd at this point, to me it's confirmed the game was released unfinished. I've checked the Beta and its much better. I gotta stop posting about this game, as I'm very close to start dreaming with all its menus.Īs mentioned, with luck later today we'll get a patch that will actually get the game working more as intended: with war and conflict going on. For a second, some got a little hope it wasn't the case. ![]() TL DR: We always knew X4 release would be Early Access/Beta. I still have to test the behavior of ships assigned to stations though, because one of my traders got assigned to a patrol. Those pretty much came out fixed out of the box. ![]() Actually getting stations built and running, with assigned ships Building complexes taking hours and being 100% hit-and-miss and trial-and-error (less on X:R, but X:R felt limiting and sluggish) Ordering ships around and getting map awareness later on being tough and requiring typing/tapping keys like a madman Equipping multiple ships at a time takes dozens of keystrokes, and if EQDs ran out of the stuff you need you'll be in micromanagement hell The things that always made me quit a playthrough on previous X games: If you play the latest version and compare with youtube videos, some features and menus where very different. To me, with X:R they proved not only their willingness but also their ability to 180 on things, if required, to making it work post-release. Fixing the enemies, economies, combat AI, fixing the war, rebalancing missiles/CM, adding more content (ship, mission, equipment variety), adding more filters and UI features, adding more automation.all of that is just filling in some blanks and doing some tweaks. With this, I don't think anything requires a complete redesign/rethinking from the ground up (lemme know if I'm forgetting something). And I always looked forward for the next X. To end this 2-post sort-of-review in a more positive note, with X:R I modded it to hell and back to make it fun, but I always knew the game had inherent flaws that could never be fixed - I had a huge playthrough and the "busywork" and waiting around was so much that some stations I owned never produced anything the whole playthrough. Egosoft seems very motivated into making this work, but there's lots that needs looking into. I would recommend most people to give it 1-3 months at least. Until I reach some goals I have, that is. Unfortunately for me, I love this game too much and I keep slugging along. ![]() But once you got settled in and says "okay, now I'll start playing X" you bump into so many minor/major things that it gets discouraging. I feel they got the early game right, there's a lot to do for a new player that isn't locked behind ranks and stuff like that.
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