There’s gold, blue, silver, indigo and red, and your responses and actions will all have varying different effects. The game’s ‘tides’ system (from the title, obviously), for example, is a five-way morality mechanic that sees you defining your character with dominant traits. Secondly, Tides of Numenera takes many standard ideas from role playing games, like morality and choice, and adds interesting layers on top of these mechanics. In Tides, the journal does a good job of keeping you up to speed on characters you should be paying an interest to, and the locations themselves are easy enough to get around that you don’t spend hours searching for one NPC. I personally found the first few hours of Divinity: Original Sin to be a lot harder to figure out and get my bearings in terms of quest objectives and next steps. What made it more bearable was the fact that quests are a little less obscure than they are in similar games. ![]() It’s a shame there’s no voice acting, but it allows the writing to go to town. You just have to accept that and only play Tides of Numenera when you’re fully awake: there’s so much reading here, but it’s all basically mandatory stuff because you never know when a vital tidbit of information is going to come out in a conversation. Descriptions of a character’s lips for example add a level of detail that’s rarely seen in games, and I loved trawling through every conversation even though, at times, it was too much. Luckily, the writing itself is brilliant, with untold levels of detail and flourish that reaches a level of nuance that voice acting simply can’t. The result is a lot of careful, slow reading, and this greatly affects the pace of the game. There’s almost no hand holding in terms of lore, and no encyclopedia or chat log to keep track of everything you’ve said, everyone you’ve met, and every place you’ve been. ![]() Firstly, the game is incredibly deep, and you’ll need to do a huge amount of reading in order to keep up with the ton of information that gets thrown at you. The game’s weirdness comes with some notable considerations, too. Upon being discarded by this “Changing God” you lose all memory of previous events so have to travel the world discovering what’s gone on, finding other Castoffs as you go, while also avoiding The Sorrow – a mysterious demonic life force that’s chasing you – other Castoffs, and also the Changing God himself.Īs setups go it’s an interesting one that often had me lost within the first few hours, but it successfully paves the way for Numenera’s bizarre time-hopping story to unfold. You play as The Last Castoff, who’s a human once possessed by an ancient man who achieved an indirect form of immortality by discovering a way to transfer between bodies. Gastro-urban living is real in Tides of Numenera, and its mix of medieval and futuristic tech is wonderful to explore. ![]() There’s even a city, called The Bloom, which is set in the belly of some enormous beast. After several empires and civilisations have risen and fallen over the course of the game’s extensive and storied history, the world you enter at the beginning of the game is one of scattered relics (the eponymous Numenera) and bizarre outposts. Set on Earth over 1 billion years in the future, Numenera’s world is a mish-mash of different influences that comes out feeling entirely distinct. The former is easy enough – if you’re a cRPG fan, you’re almost certainly used to sinking hundreds of hours into the games you love – but the latter is central to Tides of Numenera’s unique personality. For some – no, most – that might be a turnoff, especially for the console audience, but the game’s niche appeal also happens to be its greatest asset.ĭeveloper inXile has nailed the feeling of something that’s all-encompassing and immersive, but you’ll need to put aside both a lot of time and any preconceptions of normal fantasy. The spiritual successor to 1999’s Planescape: Torment, Torment: Tides of Numenera is an absolutely massive role-playing game that priorities talking over fighting. Available on PS4, PC (both versions tested), Mac, Linux, Xbox One
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